6x9 is the Guardian’s first virtual reality experience, placing you inside a US solitary confinement prison cell.
As the creative technologist, I was responsible for overseeing the interaction design, technical development and delivery of the VR experience on multiple platforms including GearVR, Google cardboard and 360 video.
I also designed and developed the WebGL promotional site that used optimised 3D assets and shaders for desktop and mobile.
A custom in-browser editor was created for fine-tuning animation timings and help debugging.
Beat the hustler is an interactive 360 VR experience that places you in the shoes of a tourist playing the shell game. The aim of the game is to find the ball under the cup. However, unbeknownst to the player a team of pick-pockets are working the crowd.
The idea was storyboarded and test-shot at the Guardian before filming took place near Tower Bridge. A GoPro Odyssey was used to film all scenes and later edited before bringing the footage into Unity.
Underworld was the second virtual reality project I led as the creative technologist and was responsible ensuring the successful launch on Google’s new Daydream VR hardware.
Utilising the potential of Daydream controller, Underworld allows the user to explore the London sewer system with an interactive torch lighting their way.
To coincide with the launch of VR experience we built an interactive site. Using audio interviews, animation and historical imagery it transports you into the hidden world beneath London.